Activities, Games, and Endings
A toolkit of rehearsal activities, ensemble-building games, and ways to close a rehearsal well.
Activities
The following activities take considerable time. They would only be done once per rehearsal process. Character portraits, while rich and worthwhile, will likely take up an entire rehearsal (possibly more) to get through.
Social Mapping
While not a perfect example, here is the closest example I could find on youtube: https://www.youtube.com/watch?v=nA47xvp2V5Y
This physical mapping exercise creates opportunities for cast members to discover connections through shared experiences while simultaneously illuminating the unique qualities each person brings to the ensemble. By focusing on unchangeable aspects of identity rather than preferences or interests, the activity reveals genuine connections while celebrating individual circumstances.
Structure: The room becomes a map where different areas represent different responses. Participants move to their corresponding areas based on prompts, creating organic groupings. Each grouping gets a few minutes for discussion before sharing insights with the full ensemble.
Mind Mapping Process: As participants move between groupings, they document their journey on their personal map, noting:
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Names of others in their groups
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Key insights from discussions
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Surprising connections discovered
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Shared experiences or challenges
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Unique perspectives gained
Facilitation Tips:
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Rotate spokespersons for each new grouping
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If someone is alone in a category, join them in conversation about their unique perspective
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Encourage groups larger than 6 to form smaller conversation circles
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Listen for themes that might inform rehearsal process
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Keep time boundaries while allowing meaningful conversations to develop
SAMPLE FOLLOW-UP PROMPTS BY CATEGORY
Geographic Origins: Make the room a map of Southern Utah and have them stand approximate to where they live.
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What’s unique about growing up in your area?
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What connections have you discovered with others from your area?
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For those new to the area: How has your transition been?
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For locals: What would you want newcomers to know?
Birth Order: Divide the room with spots for only children, youngest, middle, or oldest.
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What do you enjoy about your position in your family?
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What challenges do you face?
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What assumptions do people make about you based on your birth order?
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What would you like others to understand about your experience?
Theater Experience with Encore: Assign different parts of the room that correspond to experience. Ex: First time here, 1 to 2 previous show here. 3 to 4 shows here. 5 or more here.
First-time performers:
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What made you decide to audition?
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What has surprised you most so far?
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What’s been the biggest challenge?
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What do you wish you could say to performers that have been here for a bit?
Experienced performers:
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What do you remember about your first show?
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How have you changed since then?
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What makes you keep coming back?
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What do you wish you could say to the artists that are new to Encore?
Age/Grade Groups: Have them get in one line from youngest to oldest or divide the room up by grade in school.
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What’s the best part about being your age in theater?
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What assumptions do people make about your age group?
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What would make you feel more included?
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What unique perspectives do you bring?
School Groups: Divide the room for the different high schools, middle schools, and home schooled artists.
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How do you balance your school friendships with theater friendships?
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What’s unique about your school experience?
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What’s it like when you’re the only one from your school?
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For those with multiple cast members from their school: How does that affect your theater experience?
Experience in Theater OR Are you more comfortable as an actor, dancer or a singer? Discussion:
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What keeps you coming back to perform?
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For new performers: What made you take the leap?
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For veterans: How has your perspective changed over time?
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What do you wish someone had told you when you started?
Actors, Dancer and Singers(Oh, My!): Divide the room into sections where people feel most confident in a specific discipline:
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Why do you think you feel most confident in this area?
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Have you had more training for this, or do you feel like you naturally gravitate toward this discipline?
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Do you wish you could be in another group, and why?
*These are only sample questions and prompts. Feel free to create groups and prompt questions that you feel will benefit the group. Please be mindful of keeping the groupings positive. Be aware that young artists may feel uncomfortable having to identify with a certain group. Things like, are your parents married or divorced, are you going to college, what religion are you should be avoided in our educational setting. Please be mindful of the cultural sensitivities and always give them the option to sit out and observe the groupings.
Once you the artist have found their grouping, assign a spokesperson for each group.
Spokesperson Guidelines:
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Share one surprising thing your group discovered
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Mention a common experience that emerged
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Highlight any unique perspectives
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Express any wishes or needs your group identified
Facilitation Notes for Deeper Discussion:
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Allow silence after questions - don’t rush to fill pauses
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Notice who’s not speaking and create space for them
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Encourage stories rather than just answers
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Listen for shared experiences that might create bonds
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Watch for students who might feel isolated and help them find connections
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Continue to encourage artists to fill out a mind map.
Follow-up Discussion Prompts for Facilitator:
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What common experiences emerged from your groups?
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Did you find some unexpected connections?
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Be sure to point out how all their maps are unique yet connect making up a complex web of backgrounds and experience to build upon as an ensemble.
The activity succeeds when participants discover both commonalities and unique perspectives, creating a foundation for ensemble work that values both connection and individuality.
Character Portraits
In this activity, each performer will create and present a 2-3 minute solo scene that illuminates a crucial turning point in their character’s life. These intimate portraits combine movement, music, and meaningful silence to reveal deeper layers of character development beyond what’s seen in the show.
Requirements:
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Create a solo scene lasting 2-3 minutes
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Focus on a critical moment that shaped your character or based around a critical turning point in the life of your character (or one of your characters if you play multiple characters.)
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Include a *SHOW-SPECIFIC PROP
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Incorporate 20 seconds of active silence - a period where you continue to perform without sound or speech
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Feature a piece of music of your choice (either sung live or played as accompaniment)
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Include a star (open to your creative interpretation)
- a specific prop from the show that is the same prop assigned to all characters. For example if we are doing Sweeney Todd the prop might be a razor blade or a meat pie.
Performance Guidelines:
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If you play multiple characters (ensemble), choose one to explore
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Your chosen music should reflect or reveal something about your character’s journey (does not need to be from the show)
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The active silence should be purposeful, not a pause in the action
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The [SHOW-SPECIFIC PROP] should be integrated naturally into your character’s story
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Consider how your character’s pivotal moment influences their actions in the show
Format:
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Performances will be shared with the full cast
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Each portrait offers a window into your character’s history and motivation
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Maintain focus and character throughout
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After the performance the director will facilitate dialogue where other students can make observations, or present questions that come up.
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After all observations and questions have been fielded, the performer may make comments about their portrait and, if they so choose, answer any questions.
This investment of time yields rich rewards in both individual character development and ensemble cohesion. As young artists witness each other’s creative processes and share in the discovery of each character’s journey, they develop deeper investment in the story and stronger connections with their fellow performers.
Encore Young Artist Mentorship Program
Purpose: The Encore Mentorship Program pairs experienced young artists with new company members to foster a supportive, inclusive environment where creativity can flourish. This structured relationship helps preserve company culture, reduces anxiety for newcomers, and develops leadership skills in veteran performers.
Structure: Tors and Tees(Mentors and Mentees), are paired early in the rehearsal process. Experienced young artists apply their prior knowledge to welcome and guide newer members through their Encore journey.
Pairing Process:
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Match experienced performers (3+ shows) with newcomers
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Consider complementary personalities and schedules
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Look for shared interests or background when possible
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Account for age differences thoughtfully
Mentor Responsibilities:
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Make initial contact during first week
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Help explain Encore terminology and traditions
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Check in regularly during rehearsal breaks
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Offer support with lines or choreography
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Share personal experiences and growth stories
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Model positive rehearsal behavior
Facilitation Tips:
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Schedule specific connection times during rehearsal
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Create shared goals or challenges for pairs
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Plan occasional activities for all mentor pairs
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Recognize successful mentorship moments
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Guide mentors in appropriate support techniques
Games
Level 1 Games
ENERGY CIRCLE GAMES: https://www.youtube.com/watch?v=wWPiYksnKLI
Energy circle games serve as foundational theater exercises where participants pass various forms of energy - vocal sounds, claps, gestures, or eye contact - around a circle. Standing in this circular formation creates equality among players while developing crucial performance skills: group focus, active listening, physical awareness, and ensemble timing. These games naturally progress from simple exchanges to complex variations, allowing groups to build concentration and connection while maintaining a shared group rhythm. The following are essentially variations on this idea.
PASS THE CLAP
https://www.youtube.com/watch?v=Egee4Atnysk
This foundational theater game teaches the essential performance skills of timing, focus, and ensemble awareness through a deceptively simple action - passing a clap around a circle. Players stand in a circle and create a continuous flow of energy by passing a clap from person to person through direct eye contact and precise timing. The game’s power lies in its ability to transform a basic action into a complex exercise in group dynamics and non-verbal communication.
Core Mechanics: The clap begins with one person making clear eye contact with another player across or beside them in the circle. Once eye contact is established, both players must clap at exactly the same moment, creating the illusion that a single clap is “jumping” between them. The receiving player then establishes eye contact with someone new to pass the clap onward. The goal is to maintain an unbroken flow of energy while developing increasingly precise timing.
Skill Development: As players master the basic passing of the clap, the exercise naturally develops crucial performance skills:
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Eye contact becomes more intentional and sustained
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Timing grows more precise through active listening and observation
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Group awareness expands as players learn to read subtle physical cues
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Focus strengthens through the need to maintain continuous attention
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Ensemble connection builds through shared rhythm and energy
Progressive Variations: Once the basic pattern is established, the game can evolve through various challenges:
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Adding multiple claps circulating simultaneously
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Incorporating different sounds or volumes
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Changing the rhythm or speed
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Adding emotional qualities to the pass
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Including physical movement with the clap
Common Challenges:
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Breaking eye contact too early
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Clapping before true connection is established
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Rushing the rhythm out of nervousness
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Losing focus when multiple claps are introduced
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Forgetting to receive before sending
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Defaulting to passing only to nearby players
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Dropping energy during longer sequences
Teaching Tips:
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Begin with a slow, clear rhythm to establish proper technique
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Emphasize that receiving the clap is as active as sending it
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Encourage players to work through mistakes without stopping
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Use rhythm exercises to help develop group timing
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Practice reading preparatory movement to improve precision
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Celebrate moments of perfect synchronization to build confidence
The game succeeds when players begin to feel the invisible threads of connection between them, understanding how individual timing choices affect the entire ensemble’s rhythm and flow. This fundamental exercise often becomes a touchstone that groups return to throughout their development, as it quickly reveals the current level of ensemble connection and focus.
SCHWING BONG
Players stand in a circle to pass energy using three distinct moves. The “Schwing” sends energy left or right with a swooping arm motion. A “Bong” blocks and reverses direction with both hands up. The “Zong” sends energy across the circle with a pointing motion. Players must establish eye contact and maintain clear physical gestures throughout. The game builds focus through consistent rhythm and energy exchange.
Common Challenges:
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Losing rhythm when direction changes
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Forgetting to make eye contact before passing
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Unclear physical gestures
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Breaking focus through laughter (especially with newer groups)
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Rushing through movements
ZIP ZAP ZOP
https://www.youtube.com/watch?v=fFU0P6EGXq0
This classic theater game creates a pattern of energy passing through a circle. Players send “Zip” to start, followed by “Zap,” and complete with “Zop.” Each pass requires direct eye contact and a clear pointing gesture. The energy should flow continuously without hesitation. As players master the basic pattern, introduce variations like changing speeds or adding physical movements. The game excels at building ensemble awareness and quick reactions.
Common Challenges:
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Mixing up the word order
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Breaking eye contact too quickly
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Inconsistent energy levels
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Hesitation that breaks flow
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Pointing unclearly or at multiple people
TIP TAP TOP (Or Other Vocal Variations)
https://www.youtube.com/watch?v=l2IL-C2ZkXY
Building on Zip Zap Zop’s foundation, this variation uses different consonant sounds while maintaining the same energy-passing principles. The changed sounds help players focus on clear articulation while keeping the familiar structure. The Instructor may also invent a new set of words, or even ask the young artist to create a new set of words. These new versions particularly help with vocal clarity and maintaining focus through pattern changes.
Common Challenges:
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Confusing similar consonant sounds
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Falling back into Zip Zap Zop pattern
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Maintaining vocal clarity at higher speeds
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Keeping energy consistent with new sounds
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Staying focused during pattern changes
SCHWING BONG
Players stand in a circle to pass energy using three distinct moves. The “Schwing” sends energy left or right with a swooping arm motion. A “Bong” blocks and reverses direction with both hands up. The “Zong” sends energy across the circle with a pointing motion. Players must establish eye contact and maintain clear physical gestures throughout. The game builds focus through consistent rhythm and energy exchange.
Common Challenges:
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Losing rhythm when direction changes
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Forgetting to make eye contact before passing
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Unclear physical gestures
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Breaking focus through laughter (especially with newer groups)
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Rushing through movements
HEADS UP HEADS DOWN
https://www.youtube.com/watch?v=pGE2PZPqkyU
Players stand in a circle with heads down and eyes closed. When the leader calls “heads up,” players lift their heads and make direct eye contact with one person across the circle. If two players make eye contact with each other, both are eliminated. The game continues until only two players remain. This exercise develops focused eye contact, quick decision-making, and awareness of timing.
Common Challenges:
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Looking at multiple people instead of choosing one
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Moving head/eyes after initial choice
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Breaking focus through laughter
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Hesitating too long when choosing
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Breaking rules by keeping eyes open during “down” phase
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Forgetting to maintain clear eye contact
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Disputing elimination calls
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Rushing head movements
The game teaches performers the power of direct eye contact while building group focus and non-verbal connection. Success requires commitment to clear choices and honest gameplay.
YOU
https://www.youtube.com/watch?v=mUgkA8b7tm8
This foundational theater game teaches the essential elements of eye contact, energy passing, and ensemble focus through a beautifully simple structure. Players stand in a circle and create a pattern by making direct eye contact with another player and saying “you” while pointing to them. The power of the game lies in its ability to teach genuine connection and the difference between looking and truly seeing.
The game begins with one player establishing clear eye contact with someone else in the circle. This moment of connection is crucial - the sender must wait until they feel a genuine connection before passing the “you.” Once that connection is established, they point and say “you” with clear intention. The receiving player then finds someone new to connect with, continuing the pattern. A natural rhythm typically emerges as players become comfortable with the sequence.
Teaching Progression: The game develops through several natural phases. Initially, players often rush, pointing before making true eye contact. As they understand the importance of genuine connection, the game slows down, allowing for more authentic exchanges. Eventually, a balanced rhythm develops, neither rushed nor artificially slow, but flowing from genuine group connection.
Advanced Development: Once the basic pattern is solid, variations can include:
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Adding a second or third “you” pattern
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Incorporating different words or sounds
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Including physical movements
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Allowing players to move through the space
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Developing character intentions behind each “you”
Common Challenges:
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Pointing before establishing eye contact
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Breaking eye contact too quickly after passing
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Rushing out of nervousness
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Staying in predictable patterns
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Missing opportunities for genuine connection
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Losing focus during longer sequences
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Forgetting pattern sequence
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Defaulting to nearby players only
The exercise succeeds when players discover how a simple exchange of energy can create profound ensemble connection. It teaches performers that genuine communication begins with truly seeing and being seen by others, a fundamental skill for all theater work.
The game particularly excels at helping young or inexperienced performers overcome self-consciousness around eye contact while teaching more experienced actors to maintain authentic connection even in simple exchanges. It frequently becomes a touchstone exercise that groups return to throughout their development to reestablish ensemble connection and focus.
MOVING YOU
https://www.youtube.com/watch?v=mUgkA8b7tm8
This dynamic evolution of “You” adds complexity by allowing players to walk through the space while maintaining the same pattern. Players must now balance spatial awareness with the core elements of eye contact and energy passing. The movement creates natural urgency and requires heightened focus, making the game excellent preparation for blocking rehearsals where actors must maintain character while moving.
Common Challenges:
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Colliding with other players while walking
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Losing track of pattern when positions change
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Dropping energy level during movement
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Forgetting to scan the whole room
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Rushing movements at the expense of clarity
WHERE THE HECK IS CELERY
This sophisticated focus game builds upon the foundational exercise “You,” taking it to a more complex level by introducing multiple simultaneous patterns. Players begin standing in a circle, and several different questions are introduced one at a time, such as “Where’s the celery?” “Has anyone seen the monkey?” and “Who took my book?” Each question creates its own independent pattern that must be maintained while new patterns are added.
The game begins with a single pattern - for example, “Where’s the celery?” The first player makes eye contact with someone across the circle and asks the question. That player must then find someone new to ask, maintaining the exact same phrase. This continues, creating a clear sequence that players must remember. As this pattern establishes itself, a second question is introduced, beginning a new independent pattern that weaves between the first.
The real challenge emerges as multiple patterns circulate simultaneously. Players must remember not only who they receive each question from and pass it to, but also maintain the specific wording and energy of each unique pattern. The questions intentionally involve missing objects or creatures to create a sense of urgency and importance in the searching.
Teaching Progression:
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Establish first pattern clearly before adding more
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Add new patterns only when previous ones are solid
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Help players develop strategies for tracking multiple patterns
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Encourage specific vocal and physical choices for each question
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Build speed gradually as patterns become secure
Common Challenges:
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Mixing up different patterns and their recipients
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Dropping patterns when new ones are added
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Losing the specific wording of questions
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Breaking focus when multiple patterns converge
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Forgetting to maintain eye contact during passes
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Rushing delivery out of anxiety
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Losing energy as complexity increases
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Missing opportunities for character development in questions
The exercise teaches crucial performance skills including split focus, pattern recognition, and the ability to maintain multiple narrative threads simultaneously - essential abilities for complex scene work. Success comes not just from keeping the patterns moving, but from maintaining the integrity and urgency of each question while supporting the group’s collective focus.
YES AND…
https://www.youtube.com/watch?v=N1CG3VLD02Y
This storytelling game develops narrative skills and teaches the fundamental improv principle of acceptance and building. Players stand in a circle and collaboratively tell a story, with each person adding a new element by starting with “Yes, and…” The game includes a variation where players create an imaginary object in the center, each person adding a new feature or capability. After each addition, the group affirms by saying “yes” together. This practice reinforces positive collaboration and imagination while removing the fear of “wrong” answers.
Common Challenges:
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Blocking others’ ideas instead of building on them
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Adding unrelated elements that derail the story
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Speaking too long during each turn
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Forgetting to start with “Yes, and…”
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Losing the thread of the original story
LEMONADE
This classic theater game combines pantomime, guessing, and physical activity. Beginning with two teams facing each other, one team advances while performing a call-and-response pattern: “Where ya from?” “New York City!” “What’s your trade?” “Lemonade!” “Show us some if you’re not afraid!” The advancing team then performs their chosen occupation through pantomime. Once the occupation is guessed correctly, the game transforms into a chase, with tagged players joining the opposing team. The game teaches physical characterization, quick thinking, and ensemble movement.
Common Challenges:
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Unclear pantomime choices
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Breaking character during the chase
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Forgetting the call-and-response pattern
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Uncontrolled running during chase sequence
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Difficulty transitioning between game phases
Level 2 Games
HIVE MIND
https://www.youtube.com/watch?v=6kiVpIiBftA
A sophisticated ensemble awareness exercise where players begin sitting randomly throughout the room or in a circle(for smaller or younger groups). They then must stand up, begin to walk, increase the walk to a jog, then slow down, and finally sit down simultaneously without verbal or visual cues. The game develops group intuition through shared energy and subtle awareness. Success requires players to truly sense the collective impulse rather than following obvious leaders. This deceptively simple exercise reveals the power of ensemble connection while teaching performers to trust their instincts and remain present in extended moments of uncertainty.
Common Challenges:
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Following obvious leaders rather than group energy
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Breaking focus by looking for cues
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Rushing to sit before genuine consensus
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Losing patience during extended attempts
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Missing subtle energy shifts
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Defaulting to patterns or timing
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Breaking walking pattern when anticipating the sit
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Getting distracted by partial group sits
The exercise particularly excels at developing deep ensemble awareness and teaching performers how individual impulses affect group dynamics. Success comes not from getting it perfect but from the group’s growing sensitivity to collective energy.
TRIANGLES
https://www.youtube.com/watch?v=4OKPEgUpYq4
This subtle ensemble exercise asks each player to secretly choose two other players and maintain an equal distance between them, creating a constantly moving equilateral triangle. As players adjust their positions, the entire group shifts in a fascinating display of unconscious choreography. The game powerfully demonstrates interconnectedness and teaches spatial awareness, group dynamics, and the ripple effect of individual choices on the ensemble.
Common Challenges:
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Losing track of chosen players
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Moving too quickly or obviously
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Breaking concentration to watch others
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Maintaining equal distance consistently
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Getting stuck in repetitive patterns
ENEMY DEFENDER
https://www.youtube.com/watch?v=zu31ZWtTRdw
A variation on TRIANGLES: A high-stakes focus game where each player secretly chooses one person as their “enemy” and another as their “defender.” When play begins, players must position themselves so their defender is always between them and their enemy. As players move to maintain this triangle formation, the entire group creates a constantly shifting spatial pattern. The exercise reveals how individual choices affect collective movement while teaching spatial awareness and strategic thinking.
Common Challenges:
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Revealing enemy/defender choices through obvious movement
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Losing track of chosen players in motion
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Moving too quickly or erratically
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Breaking focus to watch others
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Clustering in corners or edges
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Getting stuck in repetitive patterns
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Maintaining equal distance consistently
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Breaking character during intense moments
The game succeeds when players maintain their objectives while staying aware of how their movements affect the entire ensemble’s flow and balance.
RUTABAGA
A high-energy circle game that builds on sound and movement patterns. Each player creates a unique noise and action that ripples through the circle, culminating in everyone shouting “Rutabaga!” The game teaches physical and vocal commitment while maintaining group rhythm. The success lies in each player fully committing to both receiving and passing along the established patterns.
Common Challenges:
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Hesitating to make bold choices
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Losing the ripple effect timing
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Dropping energy before “Rutabaga” moment
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Copying others instead of creating unique sounds/movements
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Breaking circle formation during excited moments
YES, LET’S
Building on basic agreement principles, this full-body commitment game starts with one player suggesting an action (“Let’s perform surgery!”). The entire group responds enthusiastically with “Yes, let’s!” and immediately begins performing the suggested activity. The game continues with new suggestions, teaching immediate commitment to ideas, physical engagement, and group synchronization. The power lies in the instantaneous shift between activities and the group’s wholehearted participation.
Common Challenges:
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Hesitating before joining the action
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Self-consciousness limiting physical commitment
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Suggesting activities too complex to perform
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Dropping character during transitions
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Losing energy after several rounds
EVERYBODY GO
Similar to Yes, Let’s but with an added vocal component. One player initiates a strong sound and corresponding action, which the entire group must immediately mirror with equal or greater energy. This game teaches the concept of “raising the stakes” - each new initiation should build upon the energy of the previous one. The game particularly helps with vocal projection and physical commitment.
Common Challenges:
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Diminishing energy over time
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Inconsistent volume levels
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Mismatched sound and movement
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Group timing falling out of sync
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Fear of being “too big” with choices
DUCKS AND COWS
A dynamic spatial awareness game where players alternate between two distinct animal characters, complete with specific movements and sounds. Players must maintain their chosen character while responding to others in the space, creating shifting patterns of interaction. The game teaches character commitment, spatial awareness, and the ability to maintain focus while surrounded by contrasting energy.
Common Challenges:
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Breaking character when interacting
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Mixing up animal characteristics
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Uneven space utilization
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Losing energy during extended play
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Defaulting to following rather than initiating
KITTY WANTS A CORNER
This deceptively simple game teaches negotiation, status work, and tactical thinking. Players stand at designated “corners” (or spots) in the space while one player becomes the “Kitty” in the center. Kitty approaches different players asking, “Kitty wants a corner?” While being denied, other players must make eye contact and switch positions. Kitty tries to steal an empty corner during these exchanges. The game develops peripheral awareness, timing, and the ability to maintain character while strategizing.
Common Challenges:
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Breaking character during exchanges
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Missing opportunities to switch corners
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Forgetting to make eye contact before moving
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Using repetitive denial responses
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Staying in safe patterns rather than taking risks
MILLING AND SEETHING
A foundational movement exercise that transforms simple walking into character exploration. Players begin by walking naturally through the space, then gradually incorporate different qualities (“as if” scenarios) provided by the facilitator. Examples might include “walking through deep mud” or “late for an important meeting.” The exercise builds physical awareness, character development, and the ability to quickly incorporate new elements while maintaining previous instructions.
Common Challenges:
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Falling into predictable walking patterns
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Losing previous directions when new ones are added
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Breaking character to watch others
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Clustering in certain areas of the space
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Difficulty transitioning between contrasting qualities
BURGER AND FRIES An environment-building exercise where players must quickly become part of a suggested location or object. When a location is called (like “zoo” or “plate of spaghetti”), players rapidly create frozen pictures using their bodies, each person adding a new element to the scene. The game teaches quick thinking, physical creativity, and the importance of saying “yes” to others’ choices while building a complete picture.
Common Challenges:
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Hesitating too long before joining
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Creating obvious rather than creative choices
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Not relating physically to other players
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Breaking the frozen picture
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Forgetting to consider the full environment
ASSASSIN COCKTAIL PARTY This sophisticated game combines social interaction with strategic thinking. Players mingle as if at a party, shaking hands and making small talk. One or more players are secretly designated as “assassins” who can “kill” others with a subtle tap on the head during a handshake. When “killed,” players must wait three seconds before dying dramatically. The game teaches subtlety, timing, and the art of building suspense while maintaining social interaction. It’s particularly effective for teaching the balance between subtle and dramatic choices in performance.
Common Challenges:
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Over-indicating when playing the assassin
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Breaking character to watch for assassins
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Dying too quickly or without commitment
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Clustering rather than mingling naturally
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Forgetting to maintain party conversation
FIND YOUR MAMA LIKE A LITTLE PENGUIN
This touching exercise builds trust and non-verbal communication skills. Players close their eyes and make penguin sounds while searching for their assigned “penguin parent” who makes a specific sound. The game creates a surprisingly emotional experience as players navigate vulnerability and connection. It teaches active listening, spatial awareness, and the power of vocal distinction while creating genuine moments of connection between players.
Common Challenges:
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Opening eyes when disoriented
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Breaking character out of nervousness
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Making sounds too similar to others
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Giving up too quickly when confused
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Losing penguin physicality during search
MONSTER TAG
This variation on traditional tag incorporates character work and transformation. When tagged, players must freeze and transform into monsters, creating unique sounds and movements to entice passing players to free them. The game teaches physical commitment, creative character choices, and the importance of maintaining energy while in a frozen state. It’s particularly useful for developing ensemble awareness and encouraging bold physical choices.
Common Challenges:
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Breaking freeze position
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Using similar monster choices
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Dropping energy when frozen
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Running without character intention
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Forgetting to make sounds as monsters
STEAL THE BACON
This classic game combines elements of Red Light, Green Light with strategic thinking and observation skills. A small object (“the bacon”) is placed between two lines of players. Each player is assigned a number. When their number is called, players must attempt to steal the bacon and return to their line without being tagged. The twist comes when multiple numbers are called, creating complex tactical situations. The game teaches strategic thinking, quick decision-making, and the ability to mask intentions while observing others - crucial skills for stage combat and character motivation work.
Common Challenges:
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Telegraphing intentions too early
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Breaking focus during tense moments
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Forgetting assigned numbers
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Rushing without strategy
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Missing opportunities for tactical play
PROTECTOR DEFENDER (WITH BALL)/SECRET SERVICE This high-stakes game involves three-person units: a President, a Bodyguard, and an Assassin. The Bodyguard must physically protect the President from being hit by the Assassin’s soft ball, creating intense moments of strategic movement and physical problem-solving. The game teaches physical awareness, protective impulses, and the balance between character commitment and safety awareness.
Common Challenges:
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Bodyguards becoming too aggressive
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Presidents not trusting their protectors
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Unsafe throwing choices
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Breaking character under pressure
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Losing spatial awareness in excitement
HUNTER/HUNTED (WITH KEYS) A thrilling variation of “Keeper of the Keys” that adds psychological complexity. One blindfolded player becomes the Hunter, guarding a set of keys, while others attempt to steal them. The Hunter can point at suspected thieves - if correct, the caught player must return to the starting position. The psychological tension builds as players must manage their own fear and excitement while making strategic choices. This game develops focused listening skills, spatial awareness, and the ability to control breathing and movement under pressure - essential skills for dramatic scenes.
Common Challenges:
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Making noise through nervous movement
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Breaking character when nearly caught
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Losing spatial orientation
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Rushing instead of being strategic
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Forgetting to breathe when tense
SAMURAI WARRIOR
An intense physical theater game that teaches stage combat principles through stylized movement. Players stand in a circle while one “Samurai” initiates attacks by making cutting motions (high or low) toward other players. The receiving player must react appropriately to the attack level, creating a choreographed sequence of movement. The game flows continuously, building in speed and complexity. This exercise develops physical awareness, reaction timing, and the fundamental principles of stage combat safety.
Common Challenges:
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Anticipating moves instead of reacting
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Breaking the flow with hesitation
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Losing form in excitement
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Making unsafe cutting choices
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Dropping character during transitions
POISON ARMS SABERS
This dramatic exercise combines slow-motion movement with exaggerated acting choices. Players engage in mock combat using their arms as “sabers,” with struck players performing elaborate, slow-motion deaths. The game emphasizes the theatrical value of “dying well” and teaches the importance of sustained commitment to dramatic choices. It’s particularly useful for helping self-conscious actors embrace bigger performance choices.
Common Challenges:
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Rushing through death scenes
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Breaking slow-motion timing
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Inconsistent energy in movements
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Breaking character during deaths
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Forgetting to celebrate victories
BLUE LIGHT SPECIAL
This slow-motion improvisation game transforms ordinary objects and actions into theatrical moments. Players move in slow motion through an imaginary store, discovering and interacting with everyday objects (doorknobs, desks, shoes) in extraordinary ways. The game emphasizes the comedy that emerges from committed physicality and detailed mime work. When players fully invest in the slow-motion reality, simple actions become compelling scenes that teach the value of precision and timing in physical comedy.
Common Challenges:
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Breaking slow-motion timing
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Rushing through discoveries
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Losing mime precision
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Missing opportunities for interaction
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Dropping character commitment
STATUS CHARACTERS
Using a deck of playing cards, this game explores social status and character relationships. Each player receives a card (Ace being highest status, Two lowest) without looking at it. Players then interact in character, treating others according to their perceived status while trying to determine their own. The game concludes when players attempt to arrange themselves in order. This exercise powerfully demonstrates how status affects behavior and teaches subtle character choices.
Common Challenges:
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Playing status too obviously
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Breaking character to check cards
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Inconsistent status choices
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Limited interaction variety
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Struggling with middle-status choices
GROUP ORDER
An ensemble exercise that challenges non-verbal communication skills. Players must arrange themselves in order according to various criteria (height, birth month, shoe size) without speaking. The exercise teaches clear physical communication, problem-solving, and group cooperation. As criteria become more abstract, players must develop increasingly creative ways to convey information.
Common Challenges:
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Reverting to verbal communication
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Unclear gestural choices
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Losing patience with process
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Dominant players taking over
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Missing opportunities for creativity
SCARY, STINKY, SMELLY
This relationship-building exercise explores how characters react to various stimuli. Players walk through the space normally until a leader calls out one of the three S-words. Each word triggers a specific type of interaction: “Scary” prompts players to seek protection from others, “Stinky” causes them to avoid others while showing disgust, and “Smelly” makes them investigate others with curiosity. The game teaches quick character choices and helps actors understand how different stimuli affect relationships and status dynamics.
Common Challenges:
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Defaulting to similar reactions
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Breaking character during transitions
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Missing opportunities for detailed choices
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Losing energy between commands
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Forgetting to maintain relationships
ENVIRONMENT
(Moving Burger and Fries) This advanced variation of Burger and Fries adds dynamic movement to environment creation. Instead of frozen pictures, players create living, breathing environments where each element continuously moves in character. For example, in a “washing machine” scene, some players might be spinning clothes while others become agitating water or bubbles. The exercise teaches sustained character work and the importance of supporting others’ choices while maintaining your own clear character decisions.
Common Challenges:
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Losing character consistency
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Breaking environmental logic
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Copying rather than adding elements
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Dropping energy in longer scenes
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Missing opportunities for interaction
Level 3 Games
OVER ACTORS ANONYMOUS
This sophisticated improvisation game frames itself as a support group for overdramatic actors. Players share increasingly exaggerated stories based on a suggested problem, place, or relationship. Each subsequent share must build on the previous one while taking the dramatic choices even further. The game teaches commitment to bold choices while maintaining character truth, even in extreme circumstances.
Common Challenges:
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Breaking character during extreme moments
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Losing story continuity
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Rushing to the biggest choice too quickly
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Missing opportunities for detail
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Forgetting to listen to others’ contributions
HITCHHIKER
This character-driven game places four players in an imaginary car. One player begins as the driver while another becomes a hitchhiker with a strong character trait or emotion. When the hitchhiker enters the car, everyone gradually adopts their defining characteristic. As the original hitchhiker exits, another player outside the car becomes a new hitchhiker with a different trait, transforming the car’s occupants again. The game teaches character infection, gradual transformation, and the art of building and releasing character traits organically.
Common Challenges:
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Adopting traits too quickly
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Breaking car environment reality
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Losing previous character layers
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Missing opportunities for gradual change
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Dropping energy during transitions
SPLIT PEAS
A complex listening exercise where three actors sit together, with the middle player engaged in simultaneous conversations with both partners. Each side conversation has its own strong want or objective. The center player must genuinely listen and respond to both sides while maintaining character integrity. This sophisticated exercise develops advanced listening skills, split focus, and the ability to juggle competing objectives - essential skills for complex scene work.
Common Challenges:
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Favoring one conversation over the other
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Losing track of responses
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Breaking character under pressure
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Missing emotional transitions
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Rushing rather than finding rhythm
LATE FOR WORK
This high-stakes improvisation game explores status, objectives, and creative problem-solving. One player arrives late to work and must explain their tardiness to their boss. Each explanation must be more outrageous than the last, while still maintaining believability within the scene. The game teaches commitment to increasingly difficult circumstances while maintaining character truth and relationship dynamics.
Common Challenges:
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Breaking believability
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Losing status relationships
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Running out of creative solutions
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Dropping previous story elements
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Missing opportunities for detail
:
PILLARS
A sophisticated scene-building game requiring three players to act as “pillars” who establish the foundation of a scene. Each pillar must maintain a specific character line or phrase that they repeat throughout the scene while other players work around them, incorporating the repeated elements into a cohesive narrative. The challenge comes from making these repetitive elements feel organic within the developing story. This exercise teaches the integration of fixed elements into dynamic storytelling, helping actors understand how constraints can enhance creativity.
Common Challenges:
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Losing the impact of repeated phrases
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Breaking scene logic to force phrase use
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Becoming mechanical with repetition
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Missing opportunities to build relationship
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Disconnecting from other players’ offers
FOUR DEATHS
An intense character development exercise where one player must perform four distinct death scenes, each with increasing dramatic stakes. The scenes must build upon each other while exploring different emotional and physical choices. Between each death, the player briefly justifies why this death matters to their character. This complex exercise develops range, emotional authenticity, and the ability to make bold yet grounded choices.
Common Challenges:
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Repeating similar death choices
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Rushing through emotional buildup
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Losing character consistency
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Breaking scene reality
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Missing opportunities for subtlety
SHAKESPEARE IN SHAMBLES
This playful yet challenging game combines classical text with modern improvisation. Players begin a scene using Shakespeare-style language but must incorporate modern references and situations while maintaining the heightened speech pattern. The exercise teaches versatility in language, the ability to blend different performance styles, and confidence with classical text through play.
Common Challenges:
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Dropping the heightened language
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Forcing modern references
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Losing character authenticity
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Breaking iambic rhythm
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Missing opportunities for wordplay
FRYING PAN
This rapid-fire scene development exercise challenges actors to create complete 15-second scenes with clear environments and dramatic moments. Like food sizzling in a hot pan, scenes must start with immediate energy and stakes. The short time frame forces actors to make instant, committed choices about character, relationship, and conflict. When the scene works, it demonstrates how effective storytelling doesn’t always require lengthy development. The exercise particularly excels at teaching actors to start scenes at the height of action rather than building slowly.
Common Challenges:
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Taking too long to establish situation
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Missing clear relationship dynamics
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Losing scene focus under time pressure
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Failing to create clear environment
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Rushing without making specific choices
REVOLVER
A dynamic scene-building game where six players form a “cylinder” like a revolver chamber. Each player establishes a distinct character and situation. As the “revolver” turns, scenes must instantly transform while maintaining character continuity. The game teaches quick transitions, character consistency, and the ability to maintain multiple storylines simultaneously. The pressure of instant character shifts helps actors develop confidence in making bold choices quickly.
Common Challenges:
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Losing character specificity during transitions
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Breaking scene continuity
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Dropping energy between rotations
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Missing relationship connections
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Forgetting previous scene elements
REVOLVING DOORS This advanced character objective exercise places one actor in the center of the space while others enter through imaginary revolving doors with strong wants or needs. The central character must maintain their core objective while dealing with each new entrance. The challenge comes from balancing multiple competing objectives while staying true to the original character motivation. The game powerfully demonstrates how objectives can remain constant even as tactics change.
Common Challenges:
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Losing sight of primary objective
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Breaking character under pressure
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Missing opportunities for status shifts
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Becoming repetitive with tactics
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Failing to build scene intensity
ELEVATE YOUR BODY
This physical awareness exercise challenges actors to find multiple levels and ways of elevating their bodies off the ground. Beginning with simple balances, players progress to more complex positions, eventually working with partners to create interesting shapes and supported elevations. The exercise develops physical trust, body awareness, and the understanding of how to safely execute lifted movements. Beyond the physical benefits, it teaches performers to think creatively about how their bodies can move through space - an essential skill for physical theater and choreographed movement.
Common Challenges:
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Attempting unsafe lifts or balances
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Rushing into complex positions
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Forgetting to breathe during holds
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Breaking focus during balance work
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Missing opportunities for partner work
KUNJA, BUNNY, TOKI
This rhythmic ensemble game combines movement patterns with vocal sounds. Players create specific gestures and sounds for each creature - Kunja, Bunny, and Toki - and must pass these patterns around a circle with increasing speed. The game builds on traditional pattern-passing exercises by adding distinct character elements to each movement. The layered complexity of coordinating sound, movement, and timing helps develop multitasking skills while maintaining performance energy.
Common Challenges:
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Mixing up character patterns
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Losing rhythm during transitions
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Dropping vocal energy
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Breaking circle formation
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Forgetting sequence order
FLEA, FLEA FLY
A vocal warm-up game that builds through additive rhythm and movement. Starting with a simple “Flea” pattern, new words and movements add on with each round, creating an increasingly complex sequence. The exercise not only warms up the voice but teaches pattern recognition, builds memory, and develops the ability to layer multiple performance elements. The communal nature of the game helps build ensemble energy while developing individual skills.
DANCING, FIND PARTNER AND EVOLVE
This movement-based exercise begins with individual free dance, allowing players to explore their natural movement patterns. When the leader calls “partner,” players must quickly find someone nearby and begin mirroring each other’s movements. The “evolve” command signals partners to develop their movement into a new shared vocabulary. The exercise teaches physical listening, movement adaptation, and the art of building genuine connection through dance. As partners change throughout the game, players learn to quickly establish physical rapport while maintaining their own movement integrity.
Common Challenges:
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Defaulting to familiar movement patterns
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Dominating rather than collaborating
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Breaking connection during transitions
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Losing character in movement
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Missing opportunities for genuine development
BREATHES, FLIES, ROLLS
This dynamic movement exploration assigns specific qualities to different levels of space. “Breathes” focuses on subtle, internal movement, “Flies” explores elevation and suspension, while “Rolls” investigates floor work and weighted movement. Players must transition between these qualities while maintaining flow and character intention. The exercise develops physical versatility and helps actors understand how different movement qualities can express character and emotion.
Common Challenges:
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Rushing transitions between qualities
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Losing flow during level changes
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Breaking character focus
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Missing opportunities for contrast
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Forgetting to maintain spatial awareness
1234, FIND 56, FORM 78 EVOLVE
This complex ensemble game combines counting, grouping, and movement evolution. Players begin walking individually (1234), then must quickly find partners (56), form larger groups (78), and evolve their collective movement. The mathematical precision of the groupings contrasts with the organic development of movement, teaching both structured coordination and creative freedom. The exercise particularly excels at developing ensemble awareness and the ability to make quick decisions within structured parameters.
CAPTAIN’S COMING
This high-energy maritime-themed game transforms players into a ship’s crew responding to various commands from their captain. The game begins with players moving freely through the space until commands are called. Each command requires specific physical actions and often involves interaction with other players. The beauty of the game lies in its ability to build focus, physical commitment, and ensemble awareness while maintaining a playful, energetic atmosphere. As players master basic commands, new ones can be added to increase complexity and challenge.
Core Commands and Actions:
SWAB THE DECK (1) Players immediately drop to hands and knees and begin “scrubbing” the deck in circular motions. This command teaches physical commitment and the importance of fully engaging with imaginary tasks. The number designation allows for quick reference during fast-paced play.
LIGHTHOUSE (2) Players stand tall, rotating in place with arms outstretched as they make lighthouse beeping sounds. This command particularly develops vocal and physical commitment while encouraging players to overcome self-consciousness.
MAN OVERBOARD (3) A partnered action where one player lies on their stomach while another stands behind them, “steering” them like a ship’s wheel. This command teaches quick partner work and physical trust.
ROW THE BOAT (4) Players quickly find groups of four, sit in a line, and mime rowing while creating wave sounds. This command develops group coordination and spatial awareness.
GRUB (5) All players must run to the walls of the space, miming eating as quickly as possible. This command teaches use of the full space and commitment to simple actions.
Common Challenges:
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Hesitating before committing to actions
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Breaking character during transitions
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Forgetting command numbers under pressure
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Missing opportunities for physical detail
-
Losing energy during longer sessions
Teaching Tips:
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Introduce commands gradually, allowing players to master each one before adding more
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Emphasize the importance of maintaining character between commands
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Use number designations to help players remember command sequences
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Encourage vocal commitment along with physical action
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Build speed gradually to maintain safety and precision
The game can be expanded with additional commands or modified to fit specific production themes, making it an adaptable tool for ensemble building and energy management.
Ending Rehearsals
Here are some effective closing circle activities for ending a rehearsal. It’s a good way to but a “button” on the night and allows the young artist to regroup and set the tone for the future. These should be kept brief and energized.
One Word Share (2-3 minutes):
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One word describing today’s rehearsal
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One word your character would use right now
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One word about what surprised you today
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One word about what you’re excited to work on next time
Three Word Share(Variation)
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Give three words that describe the world of the play
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Make a word map of all the words and post them on the call board for the remainder of rehearsal. https://www.freewordcloudgenerator.com/
Rose and Thorn (5 minutes):
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Share your “rose” (highlight) and “thorn” (challenge) from the past week of rehearsals
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Keep responses brief but meaningful
Physical Check-in (3 minutes):
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Create a gesture that represents how you’re leaving rehearsal
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Everyone mirrors each gesture after it’s shared
Tomorrow Preview (2 minutes):
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Complete the sentence: “Tomorrow I want to try…”
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Helps set personal goals and intentions
Gratitude Circle (3-4 minutes):
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Thank someone in the circle for something specific they did today
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Creates positive reinforcement and acknowledgment
Energy Scale (2 minutes):
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Show with your body level (standing tall to crouching down) your energy of how your are leaving rehearsal today
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Quick visual check-in for director and cast
Question of the Day (3-4 minutes):
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End with a specific question about the show
-
“What moment in the show speaks to you most right now?”
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“What question does your character still need answered?”
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The answers can be shared aloud, or written in their journal.
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Status: Working · Portal: Team · Last reviewed: 2026-05-11 · Owner: Rhett