Level 3 Games

OVER ACTORS ANONYMOUS

This sophisticated improvisation game frames itself as a support group for overdramatic actors. Players share increasingly exaggerated stories based on a suggested problem, place, or relationship. Each subsequent share must build on the previous one while taking the dramatic choices even further. The game teaches commitment to bold choices while maintaining character truth, even in extreme circumstances.

Common Challenges:

  • Breaking character during extreme moments

  • Losing story continuity

  • Rushing to the biggest choice too quickly

  • Missing opportunities for detail

  • Forgetting to listen to others’ contributions

HITCHHIKER

This character-driven game places four players in an imaginary car. One player begins as the driver while another becomes a hitchhiker with a strong character trait or emotion. When the hitchhiker enters the car, everyone gradually adopts their defining characteristic. As the original hitchhiker exits, another player outside the car becomes a new hitchhiker with a different trait, transforming the car’s occupants again. The game teaches character infection, gradual transformation, and the art of building and releasing character traits organically.

Common Challenges:

  • Adopting traits too quickly

  • Breaking car environment reality

  • Losing previous character layers

  • Missing opportunities for gradual change

  • Dropping energy during transitions

SPLIT PEAS

A complex listening exercise where three actors sit together, with the middle player engaged in simultaneous conversations with both partners. Each side conversation has its own strong want or objective. The center player must genuinely listen and respond to both sides while maintaining character integrity. This sophisticated exercise develops advanced listening skills, split focus, and the ability to juggle competing objectives - essential skills for complex scene work.

Common Challenges:

  • Favoring one conversation over the other

  • Losing track of responses

  • Breaking character under pressure

  • Missing emotional transitions

  • Rushing rather than finding rhythm

LATE FOR WORK

This high-stakes improvisation game explores status, objectives, and creative problem-solving. One player arrives late to work and must explain their tardiness to their boss. Each explanation must be more outrageous than the last, while still maintaining believability within the scene. The game teaches commitment to increasingly difficult circumstances while maintaining character truth and relationship dynamics.

Common Challenges:

  • Breaking believability

  • Losing status relationships

  • Running out of creative solutions

  • Dropping previous story elements

  • Missing opportunities for detail

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PILLARS

A sophisticated scene-building game requiring three players to act as “pillars” who establish the foundation of a scene. Each pillar must maintain a specific character line or phrase that they repeat throughout the scene while other players work around them, incorporating the repeated elements into a cohesive narrative. The challenge comes from making these repetitive elements feel organic within the developing story. This exercise teaches the integration of fixed elements into dynamic storytelling, helping actors understand how constraints can enhance creativity.

Common Challenges:

  • Losing the impact of repeated phrases

  • Breaking scene logic to force phrase use

  • Becoming mechanical with repetition

  • Missing opportunities to build relationship

  • Disconnecting from other players’ offers

FOUR DEATHS

An intense character development exercise where one player must perform four distinct death scenes, each with increasing dramatic stakes. The scenes must build upon each other while exploring different emotional and physical choices. Between each death, the player briefly justifies why this death matters to their character. This complex exercise develops range, emotional authenticity, and the ability to make bold yet grounded choices.

Common Challenges:

  • Repeating similar death choices

  • Rushing through emotional buildup

  • Losing character consistency

  • Breaking scene reality

  • Missing opportunities for subtlety

SHAKESPEARE IN SHAMBLES

This playful yet challenging game combines classical text with modern improvisation. Players begin a scene using Shakespeare-style language but must incorporate modern references and situations while maintaining the heightened speech pattern. The exercise teaches versatility in language, the ability to blend different performance styles, and confidence with classical text through play.

Common Challenges:

  • Dropping the heightened language

  • Forcing modern references

  • Losing character authenticity

  • Breaking iambic rhythm

  • Missing opportunities for wordplay

FRYING PAN

This rapid-fire scene development exercise challenges actors to create complete 15-second scenes with clear environments and dramatic moments. Like food sizzling in a hot pan, scenes must start with immediate energy and stakes. The short time frame forces actors to make instant, committed choices about character, relationship, and conflict. When the scene works, it demonstrates how effective storytelling doesn’t always require lengthy development. The exercise particularly excels at teaching actors to start scenes at the height of action rather than building slowly.

Common Challenges:

  • Taking too long to establish situation

  • Missing clear relationship dynamics

  • Losing scene focus under time pressure

  • Failing to create clear environment

  • Rushing without making specific choices

REVOLVER

A dynamic scene-building game where six players form a “cylinder” like a revolver chamber. Each player establishes a distinct character and situation. As the “revolver” turns, scenes must instantly transform while maintaining character continuity. The game teaches quick transitions, character consistency, and the ability to maintain multiple storylines simultaneously. The pressure of instant character shifts helps actors develop confidence in making bold choices quickly.

Common Challenges:

  • Losing character specificity during transitions

  • Breaking scene continuity

  • Dropping energy between rotations

  • Missing relationship connections

  • Forgetting previous scene elements

REVOLVING DOORS

This advanced character objective exercise places one actor in the center of the space while others enter through imaginary revolving doors with strong wants or needs. The central character must maintain their core objective while dealing with each new entrance. The challenge comes from balancing multiple competing objectives while staying true to the original character motivation. The game powerfully demonstrates how objectives can remain constant even as tactics change.

Common Challenges:

  • Losing sight of primary objective

  • Breaking character under pressure

  • Missing opportunities for status shifts

  • Becoming repetitive with tactics

  • Failing to build scene intensity

ELEVATE YOUR BODY

This physical awareness exercise challenges actors to find multiple levels and ways of elevating their bodies off the ground. Beginning with simple balances, players progress to more complex positions, eventually working with partners to create interesting shapes and supported elevations. The exercise develops physical trust, body awareness, and the understanding of how to safely execute lifted movements. Beyond the physical benefits, it teaches performers to think creatively about how their bodies can move through space - an essential skill for physical theater and choreographed movement.

Common Challenges:

  • Attempting unsafe lifts or balances

  • Rushing into complex positions

  • Forgetting to breathe during holds

  • Breaking focus during balance work

  • Missing opportunities for partner work

KUNJA, BUNNY, TOKI

This rhythmic ensemble game combines movement patterns with vocal sounds. Players create specific gestures and sounds for each creature - Kunja, Bunny, and Toki - and must pass these patterns around a circle with increasing speed. The game builds on traditional pattern-passing exercises by adding distinct character elements to each movement. The layered complexity of coordinating sound, movement, and timing helps develop multitasking skills while maintaining performance energy.

Common Challenges:

  • Mixing up character patterns

  • Losing rhythm during transitions

  • Dropping vocal energy

  • Breaking circle formation

  • Forgetting sequence order

FLEA, FLEA FLY

A vocal warm-up game that builds through additive rhythm and movement. Starting with a simple “Flea” pattern, new words and movements add on with each round, creating an increasingly complex sequence. The exercise not only warms up the voice but teaches pattern recognition, builds memory, and develops the ability to layer multiple performance elements. The communal nature of the game helps build ensemble energy while developing individual skills.

DANCING, FIND PARTNER AND EVOLVE

This movement-based exercise begins with individual free dance, allowing players to explore their natural movement patterns. When the leader calls “partner,” players must quickly find someone nearby and begin mirroring each other’s movements. The “evolve” command signals partners to develop their movement into a new shared vocabulary. The exercise teaches physical listening, movement adaptation, and the art of building genuine connection through dance. As partners change throughout the game, players learn to quickly establish physical rapport while maintaining their own movement integrity.

Common Challenges:

  • Defaulting to familiar movement patterns

  • Dominating rather than collaborating

  • Breaking connection during transitions

  • Losing character in movement

  • Missing opportunities for genuine development

BREATHES, FLIES, ROLLS

This dynamic movement exploration assigns specific qualities to different levels of space. “Breathes” focuses on subtle, internal movement, “Flies” explores elevation and suspension, while “Rolls” investigates floor work and weighted movement. Players must transition between these qualities while maintaining flow and character intention. The exercise develops physical versatility and helps actors understand how different movement qualities can express character and emotion.

Common Challenges:

  • Rushing transitions between qualities

  • Losing flow during level changes

  • Breaking character focus

  • Missing opportunities for contrast

  • Forgetting to maintain spatial awareness

1234, FIND 56, FORM 78 EVOLVE

This complex ensemble game combines counting, grouping, and movement evolution. Players begin walking individually (1234), then must quickly find partners (56), form larger groups (78), and evolve their collective movement. The mathematical precision of the groupings contrasts with the organic development of movement, teaching both structured coordination and creative freedom. The exercise particularly excels at developing ensemble awareness and the ability to make quick decisions within structured parameters.

CAPTAIN’S COMING

This high-energy maritime-themed game transforms players into a ship’s crew responding to various commands from their captain. The game begins with players moving freely through the space until commands are called. Each command requires specific physical actions and often involves interaction with other players. The beauty of the game lies in its ability to build focus, physical commitment, and ensemble awareness while maintaining a playful, energetic atmosphere. As players master basic commands, new ones can be added to increase complexity and challenge.

Core Commands and Actions:

SWAB THE DECK (1) Players immediately drop to hands and knees and begin “scrubbing” the deck in circular motions. This command teaches physical commitment and the importance of fully engaging with imaginary tasks. The number designation allows for quick reference during fast-paced play.

LIGHTHOUSE (2) Players stand tall, rotating in place with arms outstretched as they make lighthouse beeping sounds. This command particularly develops vocal and physical commitment while encouraging players to overcome self-consciousness.

MAN OVERBOARD (3) A partnered action where one player lies on their stomach while another stands behind them, “steering” them like a ship’s wheel. This command teaches quick partner work and physical trust.

ROW THE BOAT (4) Players quickly find groups of four, sit in a line, and mime rowing while creating wave sounds. This command develops group coordination and spatial awareness.

GRUB (5) All players must run to the walls of the space, miming eating as quickly as possible. This command teaches use of the full space and commitment to simple actions.

Common Challenges:

  • Hesitating before committing to actions

  • Breaking character during transitions

  • Forgetting command numbers under pressure

  • Missing opportunities for physical detail

  • Losing energy during longer sessions

Teaching Tips:

  • Introduce commands gradually, allowing players to master each one before adding more

  • Emphasize the importance of maintaining character between commands

  • Use number designations to help players remember command sequences

  • Encourage vocal commitment along with physical action

  • Build speed gradually to maintain safety and precision

The game can be expanded with additional commands or modified to fit specific production themes, making it an adaptable tool for ensemble building and energy management.